0.12.0Story continuation
New locations
New minigame
Fix loading button on the death screen
You can now choose a teaching minigame variant (except for basic words like "lee", "cat", "octa")
Add scrollable screen to plane jaguar scenes to remind about the waterfall there
Fix bug with not fully clearing state in chapter selector
Fix Cat shown in the house at the start of chapter 7
Calculate fishing lure deviance by Lee hunting skill (thx rainwake)
Add prologue minigames to the gallery
Add visual bar instead of emoji line in the dialogue answers
Add keyboard controls to fishing minigame (thx Anaz)
Important change to the calculation of healing. If the character has a bad state, hungry or thirsty, he won't heal by the house while this state is active.
Lee and Cat are not hungry now after dinner in chapter 10
Prevent Lee's death from the honey (case when hunger and thirst at zero and hp low, so consume honey can kill you as it increases the thirst and hurt Lee)
Rework of gift system. Gifts are more valuable now but their value lowers for the girls with each try
Add jam, gift for Octa and nutritious cooking
Increase number of recipes to 12 in crafting screen
Add Cat BJ scene as a favor (Require 70 Cat relation points)
Update 2nd and 3rd levels of Tonya's BJ scene to L2D version
Make bungalow extension not clickable on home location
Set secondary font from the English version
Add a requirement for teaching Octa 6 words before dinner in chapter 10
0.11.0
Story continuation
New locations and buildings
New words in dialogues
Add gallery for tracking opened scenes (wip)
Add spanking to favors
Reworked steering game internal logic, less random, more QTE-like gameplay
Add outline to task requirement numbers
Remove autosave on exit (it causes problems in rare cases, thx Satadoros)
Lee may be poisoned by the raw meat with 5% chance. (thx Suck2Die)
Cat and Octa will not study more than two times per day. Lazy girls
Cat will now occasionally bring gifts, just like in Chapter 6, but with a relationship check (>=50) and not a 100% chance
Octa may now point at some collectibles in the fishing minigame
Fish with the honey recipe now shown without the requirement of big fish in the inventory
Inventory capacity slightly lowered
Highlight new tabs in the dialogue window
Update Tonya sleep game to L2D version
Fix inventory tutorial close button
Fix Cat hunting tasks assignation
Show progress marker by long tap on the pause-menu button for Android
Fix comb task progress requirement
Fix big fish catch chance after use of chapter selector in 7+ chapters
Rework progression logic in Chapter 5 from Cat relation to the simple counter. Because starving Cat lowers relation to Lee so there may be problems before.
Add character relation points on success learning
Rebalance Cat relationship chart (slightly higher requirements that cover bonus from learning new words)
Add new logic for coral fish
Spoon Lee and Cat in a sleep at a certain level of relationship (thx xBlaBlaBlax)
Add Cat to SOS screen (when her relation to Lee is high enough)
Small improvements in random function
Show new favors with the story progression only
Disable torch visual filter on the night scenes
New bugs for fun :)
0.10.1
Fix saves compatibility issues. The next version will be based on 0.10.1
Improve tooltips logic
Fix Octa size in some scenes
Fix UI unresponsiveness in some locations
0.10.0
Story continuation
2 new minigames and a new voyeur
New location (Octa's lair)
New food recipes
Add difficulty level selector at the start of chapter 1
Add tooltips to UI and inventory. Disabled by default, can be enabled in the Settings menu
Lower character relation level when she is starving
Lower Lee's thirst on rainy days
New words/phrases in the dialogue window
Change health/feed/love report style in the dialogue
Change Octa color based on patron votes. Octa change her color according to her mood
Cat should eat less on normal and easy difficulties
Cat should not bite in the night if relations are high
Add Steam achievements support
Add hint to the lake fishing about no prizes when skipping the game
Add sounds for several tasks and crafting recipes
Fix bottle stealing bug (thx Kirito2453)
Fix in bait minigame (thx Satadoros)
Add additional checks for bait minigame stability
Add additional hints for jaguar and plane door
Small fixes in the dialogue window (thx Muggle)
Change of the chapter now counts as the day advance (thx Fluffy)
Mobile performance changes. The game should use fewer resources and battery
Reworked SOS location code (if you saved on it in the previous version you may have trouble loading your game)
Many small fixes and improvements
0.5.1
* Fixed collision check in fishing
* Some text improvements
* UI fixes
* Fix location trapping after task completion (thx Trashmeat)
* Fix progression bug (thx Vamp4re, mandor1784)
0.5.0
* Story continuation
* Weather effects
* New torch mechanics
* UI transitions were slightly decreased
* New voyeur scene/minigame
* Search minigame
* Taming minigame
* New bungalow and bridge buildings
* New locations
* New resources for story and survival
* Added mouse wheel and drag to scroll inventory UI
* Info windows are modal now
* Small balance changes and other bugfixes
* New bugs so there will be what to fix later
Комментарии
Не зарегистрированные пользователи не могут оставлять комментарии. Для того чтобы оставить комментарий требуется регистрация.