v2.5- New gravity and improved jumping. It feels a lot better now.
- New ax, now it's bigger.
- New base of attack:
1) Two combo attacks that can be spammed.
2) On the second attack, pressing down + attack do a strong blow.
3) Charged attack on the ground: throw an ax in the manner of a boomerang, deals damage twice.
4) Charged attack in the air: Strike the ground, which deals double damage to everyone it hits, it is also possible to break the ground in the right places.
5) Throw a charged ax: teleport to the place where the ax lands!
- New base of movements:
1) Crouch and crawl: Now there is the ability to crouch and crawl, which allows you to dodge shots.
2) Ladders!
3) Wall attachment! Now using the air attack close to the wall, you can attach to it!
- Naked mod: until I'm done with animations.
v2.4
SPOILER
- Change the aspect ratio. You may not have noticed this, the game was 2: 1, but now I changed it to 16: 9. Why? For a more pleasant vision without black borders, and also added the ability to zoom with which can now add more interactivity to the game. But it broke almost all of my levels in the game, and I started fixing them.
- Adding a new type of enemy and a new type of attack. Lust attack. I created a monster that no longer hits Azumi directly, but releases gas, which makes her more lustful (increases the lust bar). Also added a barrier mechanic for enemies (so that some enemies can be killed ONLY with an ax throw). This caused a lot of work and now, although I finished the enemy (everything is drawn), but I am still working on fixing the bugs that this causes.
- Developing the idea of a lust bar. I want to add the ability for enemies to fill in Azumi's lust bar without an H-scene. So that, with maximum lust, Azumi cum and goes into knock down status.
- New locations, changes intro of the game, and the path to a new boss. Now I am stuck over new locations. Since I need to build the correct path in the game for the boss.
v2.35
- Redrawn monsters and scenes with them: wolf, shooting plant, tentacle plant, flying demon.
- Reworked the behavior of the above monsters (a little, but still it will be noticeable)
- Added Konck Down for the player.
- Added scene for two slimes (very lazy scene)
- Added new effects (they will be redone since the color is not very good)
- Fixed a lot of unnecessary things and now the game loads less CPU.
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