Iragon – это порно-игра про бедного парня из маленькой деревушки, который решает помочь девушке по имени Эрика. Дарик всю жизнь был обычным, однако теперь ему предстоит научиться владеть оружием и искусством магии, чтобы вернуть красотку в целости и сохранности. На пути вас будут ждать различные опасности, где вам предстоит показать свои навыки владения мечом и кое-чем еще. Вы также можете играть в эту приключенческую игру в режиме виртуальной реальности, чтобы еще больше почувствовать этот фэнтези-мир и его жизнь.
На данной странице вы сможете скачать порно игру Iragon на русском языке бесплатно. Выберете последнюю версию игры из списка торрентов.
- Тип издания: В разработке
- Язык интерфейса: Русский
- Язык озвучки: Английский
- Таблетка: Не требуется
Desktop и VR версия, 2 в 1.
Hello and welcome to another Iragon changelog. This week we are starting off with a few improvements to the Spider Boss introduction scene. We have added 3D sound effects for VR as well as boobs and hair physics for Brenda.
Speaking of Brenda, when you interact with her in the camp you will unlock more of the previously played cutscenes as you progress through the story. Make sure to interact with her every time you are in the camp to see them.
We added all the destructible outfit stages for the girls you unlock in the Monster Girl Gallery. For now those are the Assassin girl and the BDSM girl. To enter the Monster Girl Gallery you have to finish the last available level in Iragon. After that you have a portal leading to the Experimental Hall.
In the Experimental Hall's erotic content hall, you will be able to see damaged outfit stages for Lexi, one of the story routes for Darick that you meet in the Guildhall.
And in the "work in progress" hall, you will see a WiP model of the dark female elf.
We are back with another Iragon changelog. Starting with a new erotic scene with the BDSM enemy girl. When you finish playing Iragon, instead of going to the Experimental hall, you will now go into the Monster Girl Gallery. There you will find every female enemy you defeated. And you guessed it right, you will get to have sex with them. For now we have the BDSM girl and the Assassin girl and the whole thing is still work in progress. After you are done in the gallery, you can walk through the green portal that will take you to the Experimental Hall.
The latest level we have been working on “Experimental Approach level” which you enter through a portal in the Experimental Hall is finally leaving its greybox state. We implemented art and sound design in it and are working on finishing touches. Test it to check it out - it is a continuation of the Misty Forest level and leads to the Spider-Woman Boss.
We noticed that players like to interact with the interactive girls’ faces. That’s why we decided to make them reactive. You will now see the interactive girls respond in different ways when you try to touch their faces both in Third person and in VR.
We added a new outfit for the customizable NPC. Go ahead and check it out and stay tuned for more new additions to the customizer.
In the Experimental Hall, there is a new room called “New destructible barrels”. That room will let you test a new type of destructible mesh that we have been working on. After leaving the Experimental hall, you will have a question to leave feedback for them. And in the “Work in progress models” room you will see a new body variant for the thick woman as well as two new faces. You will get to vote on those as well to let us know which one is your favorite.
Last but not least, we did a cutscene iteration on the Spider-Woman introductory scene. You will see descending or crawling small spiders in the background of different shots.
We are happy to welcome you to another weekly Iragon changelog. Starting off, this week we decided we want to experiment with some censorship types for the VR interactive sex scene. You will see what we are talking about when you test. We are looking forward to your feedback. Also, we have added more pleasure effects on Erika, she gets heart particles in her eyes during the act as well as a few other adjustments.
Next, we have added a bunch of improvements and additions for the customizable NPC. We added different boob sizes to chose from and moved the color select for accessories below the icons, as well as a bunch of bug fixes. We also added different poses for the girl.
As you know, we are adding more variety to Iragon’s women. The lovely thick woman we added last week now has a textured outfit. If you haven’t seen her yet, she is located in the Experimental Hall.
When you reach the end of the test level in the Experimental Hall you will see a new short teaser scene that will show you a very quick preview of the Spider Woman and the boss fight that’s about to come. This is currently work in progress and it’s a very rough version of it.
We added two new languages for Iragon - Turkish and Ukrainian, so hopefully our players from there will be able to enjoy Iragon in their own language.
Welcome back to another weekly changelog. We have officially upgraded to the 4.27 engine version and we are in the process of fixing any bugs created by this conversion. This is why there aren’t that many new features in the game. If you stumble upon any weirdness, please let us know.
The first thing we improved is the customizable girl. We have improved the color picking option, we added icons instead of lists, there’s a randomise button that shuffles all the options and last but not least there are more available accessories.
Another improvement has been in the Experiment Hall. The sex reaction animations from last week are now integrated in the interactive sex. When you touch her pussy or her butt she will react.
And finally, we have a WIP model for a different female body shape. Hopefully this will add more variety to the girls in the game.
We are back with another weekly changelog for Iragon. As some of you may know, we are developing Iragon on Unreal Engine 4. Until now we’ve been working on version 4.21 but have been transferring to 4.27 for the past week or so. We are planning to have a build from 4.27 soon that you will be able to get only from our Discord server. Keep in mind that it’s an unstable build, so expect it to have bugs and issues. There is also the normal build from version 4.21 which you can download on all of our channels and it should be stable.
As for the 4.21 stable build we have a first very crude iteration of the Spider Boss fight. You can enter it from a portal in the Experimental hall and you can leave your feedback about it in a question at the end of the game. Again, it's still very early work in progress and is planned to be greatly improved in the future.
We added two new reactive animations for Erika in the Experimental hall “New animations” room. Those will be her reactions for when you touch her behind but are still not implemented yet, so you can only preview them.
And last but not least, we are sorry to say that the Shrek axe is gone. Although you never know, it might come back.
Welcome to the second changelog of the year for Iragon. You might have already noticed it, but we have been working on a character customization tool that you can test in the Experimental Hall. You can test it both in 3rd person and in VR but keep in mind that it is still very early work in progress and it won’t work smoothly. We’ll be improving on it together with your feedback, so let us know what you think.
Next, for the VR interactive erotic scene, we added a “pose menu” that will help you switch between positions with Erika. For now, there is only one extra position but we are planning to add more in the future. Apart from that, we are happy to share with you that we added butt physics! You will be able to test those once you try out the new doggy position with Erika.
Speaking of Erika, we have 2 new reaction animations for her when you touch her down there. Feel free to go check those out in the Experimental hall.
We also did plenty of fixes to the teleportation locomotion in VR as well as general bug fixes throughout the whole game.
If you remember our lovely demon girl, you’ll be happy to see that she now has interactive hair physics. So, apart from pulling her tail you can now also play with her hair.
Also, it seems like people weren’t really crazy about Erika’s new lingerie outfits, that’s why we made some adjustments to them. You’ll see them in the “WIP Models” room. Make sure to exit the Experimental hall after you’ve checked everything out so that you get to vote for your favorite stuff.
Next, in the test level from the previous build that leads up to the “Widow’s den” we decided to nerf the enemies’ health a little bit because we felt like they are a bit too OP for such a narrow built level.
And last but not least, we made a few fixes to the teleportation locomotion in VR like being able to teleport during an NPC interaction and others.
Happy holidays! We are excited to greet you with the last Iragon changelog for this year. It’s been a year full of celebration, mishaps, both happy and sad moments but most of all - important lessons. We are grateful to each and every one of you, whether you found us this year, or have been following us from before - without you our journey wouldn't have been the same. We wish you all wonderful holidays, stay well and stay healthy! We will be back in the first week of January.
Now for the new additions in this build - We added a “teleportation movement” option in the VR “Options” menu. That means that if you prefer that way of moving in VR, you can now select it as your default.
Next in the Experimental Hall’s “WIP Models” room, you will find two new sexy lingerie outfits for our girl Erika. You will also be able to vote for which one you liked the most, after you exit the Experimental Hall. Apart from that, the demon girl that you might have already seen is now interactive. If you walk up to her you will be able to interact with her boobs and tail, both in VR and 3rd person.
We have also done a ton of bugs, gameplay, art and sound fixes so hopefully the game should be running and looking a lot better. Have fun playing Iragon over the holidays and we will see you very soon!
Welcome back to another Iragon changelog! You might have noticed it last week as well, but we have a brand new level that you can test in the Experimental hall, entering it though one of the portals. It is the level after the Misty Forest that would lead up to the “Widow’s den” as you might have seen on some of the road signs in the forest. Keep in mind that the level is still a work in progress, which means that the layout might change and there is no art in it currently.
In that level you will also run into the skeleton enemies that now have a cool new rising-from-the-ground animation.
In the Experimental Hall, we have textures for the demon girl. She has a black and red outfit, with demon inspired details on the clothes. Please give us some feedback and tell us what you think.
Next to her is the fox girl. Her ears and her hair react when you try to touch them and they move around.
Last but not least, we’ve been doing various fixes to the interactive sex scene in VR, mostly focused on the girl’s physics on her arms, hair and boobs, so feel free to test that out and let us know if its starting to feel better.
We are back with another weekly changelog for Iragon! Starting this week with an iteration the VR interactive erotic scene. We improved how reactive Erika’s breasts would be when you touch them as well as her arms. We also added sounds to her reactions and something we didn’t mention last week is that she turns and looks towards the player if they move.
Next, we improved NPCs in the town of Avoch by giving them realistic facial expressions. You will also be able to find our brand new character in Avoch - the fox girl. Just walk around town to find her. For now her story is a mystery.
We keep on working on the new Misty Forest level that has improved gameplay for the spiders and an art and lighting iteration. Apart from that, we added footstep sounds to the player’s followers as well as attack and cloth breaking sounds for the BDSM female enemy. We also added a new healing animation for Darick when he kneels down to resurrect his followers.
And the followers now have banter lines for when they are downed - they call Darick for help to resurrect them.
In the Experimental Hall’s “WIP Models” room, you’ll find new outfit variations for the villager girls as well as a brand new untextured demon girl.
Welcome back to another Iragon changelog! This week we have a very exciting addition for VR and that is an interactive erotic scene with one of our lovely ladies - Erika. She also has facial reactions. You can access it from the Experimental Hall through a portal in the WIP corridor, but keep in mind that it is still work in progress. We are open to suggestions on improving it.
And speaking of Experimental Hall, we added a new female addition to it and that’s a fox girl. You can find her in the “WIP Models” room in that same corridor. You can also interact with her and play with her tail so expect a reaction to that.
Another big addition this week is art for the Misty Forest level, the one that you have already seen in an unfinished state. There are still some minor issues that need to be fixed, but you can feel the overall atmosphere we are going for. Make sure to vote on it at the end of the game, so that we receive your feedback.
The BDSM female enemies in that same level had some outfit recolours as well as new hair accessories.
We also added new and better animations for your followers when they get downed in combat. The merchant woman follower also got new combat animations.
In 3rd person, we adjusted the interactive camera during the interactions with the girls a bit as well as fixed the issue where you could clip through the girls’ bodies with it.
Welcome to another weekly changelog for Iragon. Starting with the most exciting change, we are working on two handed weapon wield for VR. You can test that in the Experimental Hall for now as we continue to polish it until it’s just right.
Next, we have been improving the player’s followers for a while now. This week they got a UI that shows your follower’s health, their state (downed or alive) and their location in relation to the player.
We have a new very short sequence right at the beginning of the game as you approach Grasspoint. On the first bridge, you will see a short scene of one of the village girls. You will also be able to interact with her both in VR and Third person.
If you remember, we mentioned 2 transition scenes in previous changelogs, that are in the still unfinished Misty Forest level. We iterated on those scenes to have a nice sequence-to-gameplay camera transition.
Speaking of the Misty Forest level, we reworked the entrance area in it. Right after the BDSM enemy girl introduction you were able to take a few different paths. We added a location for the Merchant Woman and adjusted the layout of that area to bring you to her, so that she becomes your second follower.
And now whenever you try to resurrect your downed followers, upon taking damage the resurrection will be reset.
In 3rd person, we added new sounds to the new weapons.
Hello and welcome to another Iragon changelog.
First up, we’ve added a new prostitute outfit in the Harem with the rest of the girls. She has a cute top with a bow on it and a wavy skirt with knee-high heels. This outfit also has a new texture added to it and we are open to suggestions for the girl if you have any.
We have populated the village with girls that you can interact with. Walk right up to one of them and give it a try, you can lift their skirts up and interact with their boobs. Hopefully the village won’t feel as empty anymore.
Another thing we’re currently working on is improving the follower’s animations. We are trying to create smoother-looking walking. Running and combat animations. These new animations are also getting hair and boob physics soon.
The followers' downed state has been iterated on. Now players' movements are disabled when they revive the followers and if the player attacks the resurrection progress is reset.
Hi guys, we’re back with more improvements made to Iragon. Most of the improvements and new content is in the Experimental Hall. First, we have adjusted the skirt physics to the BDSM girl and the new village girl in Third Person. There were issues where the skirt was colliding with the player and it went crazy, so we fixed that and it should be all fine now. The village girl has new colour variations made to her outfit. All the girls in the WIP content room have intractable skirts. Go ahead and give them a try and leave some feedback.
Another new thing we added are locomotion animations for the Merchant woman that have physics. She’s located in the room next door showcasing all her incombat movements, running animations and ability animations.
We’re excited to say we have new music for our cutscenes. The end of the sewers where Brianna and Darick look at the road ahead now has an ominous sound when the dark elf appears. And as for the BDSM character cutscene, now it has music and sound effects.
A few bug fixes we made were:
- The downed state of the followers now properly works by long pressing “F” and it “gives the followers enough health” to get back into action.
- We also made fixes to the Merchant woman’s ranged attacks and made them more accurate.
- And the followers no longer attack enemies that are already dead.
Welcome back to another Iragon weekly changelog. As you know, we are in the middle of reworking the combat system and right now we are integrating some significant changes to our stats and inventory systems. This is so that we prepare for new combat mechanics and if everything is working properly you shouldnt see any changes in the way enemies take and deal damage. However, please keep an open mind that everything is still work in progress and there might be bugs.
We also updated the ingame UI - a new design for the health and mana bars, an inventory and spell prompts and icons as well as an overall repositioning on the screen. We also implemented a new design for the pause menu but keep in mind that all of this is a work in progress and we are open to all and any feedback you have.
Another new feature is damage done to followers in the Misty Forest level. When your followers take a certain amount of damage, they get into a “downed” state and you might have to go and resurrect them.
Some of the enemies, like the small spiderlings, have a new disappearing effect when they die - they dissolve into a blue particle. Soon all enemies will have that effect.
In the Experimental Hall’s “Work in Progress models” for VR, you can find a new village girl and a BDSM girl that have improved skirt physics. The skirt is now a lot easier to pick up and play around with, so feel free to test that. The village girl is the one in white and blue and the BDSM girl is right next to her.
Last but not least, we did some level design reworks and improvements in the Misty Forest greybox level. Greybox means that the level still has no art, keep that in mind. But we have reworked the main path after you exit the cave passage that’s on the left side of the level. We’ve also been adding signs and waypoints in the level as well as active quests, so the waypoint system should work now. You activate it by pressing “V” on your keyboard.
Back with another weekly changelog for Iragon. Continuing with the melee combat improvements, this week we added a blocking option for 3rd person. It’s still in a very early stage and a work in progress but we will keep on improving it.
In the Misty Forest level which is still in grey box and has no art, you can see a new type of scene - the transition scene that will quickly showcase the level ahead of you and the path you’re going to take.
We updated our main menu, the chapters menu and soon all of the user interface with a new design.
And last but not least, in the Experimental Hall “work in progress models” room, we added outfit color variations for the new villager girls - the ones with the long ginger hair.
Welcome to another Iragon weekly changelog! Starting off with a very exciting feature that we brought back for 3rd Person and that you can test in the Experimental Hall’s “WIP Models” room. Interactive girls in third person - once you get in the room, you can walk up to any of the girls (except for the spider girl and the skin tone girls) and interact with them. Once you get into the interaction you will be able to touch them, play with them, they will react etc.
For VR, we now have small destructible interactive objects in the Tavern in Grasspoint, in the Avoch interview room and in the Ecchi area after that interview. Those objects vary from different colored bottles, to plates, vases etc. So have fun breaking and throwing stuff now.
We keep on improving the reworked melee weapon system for 3rd person. Apart from technical improvements, there are also a few new attack animations now, if you wanted to check those out as well.
We have another weekly Iragon changelog for you and this week even though it’s going to be a bit short, we have some exciting combat reworks.
In the Experimental Hall, in the room between the portals, you will be able to test the new melee combat system rework for 3rd person. A new addition is the heavy attack on the sword, which you activate by holding down the attack button. However, please keep in mind that this rework is still a work in progress, so we want to know all of your thoughts on it, how it feels, etc. so that we can improve on it.
Another interesting thing is that we managed to significantly improve the skirt physics for the girls that wear them. As you know in VR, the outfits for the girls that have skirts are interactive, and we’ve been struggling to make the cloth move nicely and realistically. But now we are trying something new that seems to give the best results so far, so please test that and let us know what you think in the questions after you exit the Experimental Hall.
Grabbing things in VR has been slightly improved. You can grab items from a bit further away and the grabbing itself should be a lot more accurate. This is testable again in the Experimental Hall.
What is more, we made some slight changes to the Sewers level, more specifically the skinny bridges in the second part of the level. To make it more interesting and less linear, we made the bridges wider, broke them apart and overall added more combat space there.
We are back with another week’s changelog for Iragon. In this week’s edition in the Experimental Hall you will be able to see a new village girl NPC. She is in the “WIP models” room and also has a brand new dress outfit. And you guessed it, the skirt on her dress has physics so you can play around with it as well.
In the “new animations” room we added some… suggestive animations for the Merchant Woman. Yes, you can guess yourself what those animations are going to be used for. So be on the lookout for that interaction soon.
Something that you won’t be able to test in this build but is worth mentioning is that a big rework for 3rd person and VR melee combat is in the process. Stay tuned for future builds and changelogs to find out more.
Welcome back to another weekly changelog for Iragon. Starting off with a very requested feature for VR that is still work in progress and you will only be able to see in the Experimental Hall for now - interactive items. At the end of the “WIP corridor”, you will see a small table with some items on it that you will be able to pick up, carry, throw etc. in VR.
Next in the Experimental Hall we have outfit damage stages for the spider girl and we also added different colored NPCs. We want to add more variety to our NPCs and of course we are going to ask our players what they think and prefer, so stay tuned for feedback questions after you exit the hall.
And finally, we made a small AI improvement to the new female BDSM enemy, when she cannot reach you, she will shoot at you with her ranged attack while running to you. There is also a work in progress introduction sequence for her at the beginning of the level you enter.
By the time this changelog is released, Iragon’s Kickstarter campaign will have finished. And we never imagined it would even come close to where it is right now, so we thank you all so very much for the amazing support!
In this week’s update, we have a new cutscene that you will be able to access from the Experimental hall. The doorway for it is labeled “New Camp Scene” and in it, you’ll be able to see another suggestive interaction between Darick, Brianna and the merchant woman. All feedback about it would be appreciated.
Next, again in the Experimental hall, we have new reaction animations for the cat girl, so go ahead and start pulling her tail to get all of her reactions.
The new bigger spider enemy now has a special ability. He spawns small spiderlings around him that will attack you. The other new enemy - BDSM girl now has a ranged attack before charging at you. You can test that in the Experimental hall again. And we have also added new animations for the spider chick as well as a work in progress outfit and a beautiful headpiece to match it which you can check out in the “WIP Models” room.
Welcome to another Iragon changelog! We have less than a week now left for our Kickstarter campaign and it is surreal to see all of the support we got! We cannot thank you enough, and if you still haven’t had a chance to support the campaign you still have a little time left to do so. (LINK)
For this update, we have a brand new enemy in the new experimental level you already saw last week - the Misty Forest. The new enemy is a blindfolded but still very dangerous BDSM-dressed girl. Walk through the portal for the Misty Forest to be able to test this new enemy.
We have also implemented reactions to the girls being touched in some more intimate areas. If you touch the girls around their lady parts in VR, they will now have a reaction to that. Also, if you try to touch the cat girl’s tail, she also reacts. For this reason, we added physics to the cat tail as well as a new animation for her, and improved the skirt physics for Lexi, we gave her hair physics and polished some of the already existing animations, so you can go and check those out again. To better test the skirt physics, we added the first-ever model we made, so that you can compare the two.
We added a new room in the Experimental Hall, called “Multiple follower combat”. There you can go and test combat while having 2, 3, and 4 followers with you. Once you enter the room, it’s pretty self-explanatory how to trigger them.
And last but not least, we’re continuing expanding the VR controller support for more WMR (Windows Mixed Reality) controllers/headsets.
- Тип издания: В разработке
- Язык интерфейса: Русский
- Язык озвучки: Английский
- Таблетка: Не требуется