
Our Apartment
OS: Win10x64, Mac-OS, Linux, Android
CPU: i5
RAM: 8GB
VRAM: 2GB
HDD: 2GB
- 100

Our Apartment – это порно-игра для тех, кому нравится проект The Couch, однако здесь вы увидите еще больше разнообразия и возможностей. Неко-тян любит хентай и пригласила вас к себе в гости, отныне вы можете делать с ней все то, о чем так давно мечтали. Переодевайте вашу малышку, меняйте позы, наблюдайте со всех ракурсов за эротичными сценами секса и непринужденностью главной героини.
На данной странице вы сможете скачать порно игру Our Apartment на русском языке бесплатно. Выберете последнюю версию игры из списка торрентов.

- Тип издания: В разработке
- Язык интерфейса: Русский
- Таблетка: Не требуется
Состав раздачи
Our Apartment v0.2.7.d Windows
Our Apartment v0.2.7.d Android
Our Apartment v0.2.7.d Linux
OurApartment v0.2.7.d MacOS
This release is a small increment because not a whole lot has been added. Mostly it's UI fixes and optimizations for the android release. Of which this should be more stable than previous android releases.
WARNING THOUGH, because of the way outfit items are loaded, the game may freeze for a moment while an "Outfit Preset" loads and other items may not immediately appear when selected. There're no loading indicators yet, this will be improved in the future. Selecting outfit items too fast or rapidly rapping while an outfit loads may crash the game.
Random Outfit Toggle! You can now disable Naomi automatic swapping outfits in the settings. Want Naomi to live like a wolf girl? Now you can! While this is a QoL feature it may change a bit to avoid conflicts with story stuff in the future, but this should always be an option from now on.
UI Tool Tips! Among some other UI issues fixed, I heard this quite a bit from people, so now when you hover over some UI items, you'll get a tool tip on what the button is. It might be a bit iffy sometimes though, usually after selecting a button.
SSAO Improvements! I finally was able to figure out why the better SSAO settings didn't work and now that's added. Resulting in a much nicer effect that was seen right before changing to URP a while ago.
Many UI Improvements! The first implementation of the UI had much lacking, and a lot of things have been improved! For example, UI scale is no longer enabled at default. And some instances where the UI would not change on highlight has been improved. More work is still needed ofcourse.
Ultrawide screen is fixed! This went under the radar for a while and I have no idea how long this has been busted, but given how it was related to an Android issue probably for a long time. I can't fix these things if people don't tell me about them!
TONS OF BUG FIXES! A lot was broken last build despite the many improvements. This release seems to be very functional fixing some core issues. Thanks to everyone on the discord testing and helping me find problems! It's impossible for me to look through everything.
v0.2.6.f
Features from 1.9 released earlier but more functional
Complete UI revamp! New daily transitions, and UI elements everywhere!
The free camera has been rewritten! As a result it is currently not compatible with touch. But thanks to the reworked code and implementation with the new input system touch, and things like controller support are possible! you will note the controls have changed to something more familiar to people who have used illusion game camera controls.
The game no longer loads the full game at the start, instead it loads at a might lighter title screen. This may be adjusted a bit more later but for now this is what it is.
Initial Localization support for UI! In settings you can now change the language to a wide range of languages. Unfortunately Chinese and Japanese are iffy with characters processing incorrectly (the font asset is supposed to change but it doesn't!), we'll work to resolve this in the future. Do understand all of the UI is auto translated for now and only UI is translated for now, dialogue is not. We'll be welcoming more feedback on translation in the future for now it's just proof it works.
This version is largely stable in terms of function, some issues may occur, but they shouldn't be frequent.
And problems
Volume control is largely busted due to reorganizing of assets, master volume may work
Title screen does not play music yet, audio in general has largely been on the back burner
Animation issues are still present, some animations may have oddities both in motion and poses. These will be fixed soon.
Sorry but pets and holds still is still not returned/reimplemented, that has some dependencies that need to be figured out again.
[Broken] Our Apartment v0.1.9a: 3 New Sex Sim Scenes added, Cloth sim, other updates
You may wonder why this build is considered [broken], and why this build is so late, and the reason is last month didn't quite go as planned.
My plan for last month and this month was to do the implementation of the new UI, and then implement the new content in that order. Unfortunately, I discovered an asset I use to manage UI was getting a major update in 2 days. This put me in a bit of a rough spot, cause the update is so major it's simply incompatible with anything before it. So if I continued with the current version, I would have to completely redo the work either as soon as the update came out or maybe a month from now.
But that wasn't the worst of it, the worst of it is that the "in 2 days" release date became about 3 weeks! And no amount of begging and pleading would change that apparently. And FYI I don't intend to name the asset and put anyone on blast but jeez.
So after nearly a week delaying the UI implementation I had to REALLY decide between just using the current version and knowing it's mostly a waste of time and waiting to see if the update would even come that month (It didn't). And after a couple days of just being unable to even know what I should do dev wise I ultimately decided to switch around my plans.
Basically, I opted to implement some of the new content first. But that has some unfortunate consequences. See what I wanted was for this month to be focused on content and polish but now I need to implement the new UI AND THEN polish. It's just kind of a mess given I'm REALLY trying to get the steam release going this month...
So all that said, initially I wasn't going to release a build until the UI stuff got done that way I can just jump right into that and it makes development easier. But I changed my mind, I should put out something even if it's broken and cost time. Part of the reason I went a bit silent is I didn't want the satisfaction of making any kind of update post. It's a motivation thing.
So please understand this build is a mess, it's main goal is so you can see some of the new animation content. But unfortunately even that has a few issues. Lets get into it.
What's new?
3 new sex sim potions! 2 alt positions for cowgirl and from behind, and a new position Couch Missionary. Unfortunately there's multiple animation glitches here as a result of pipeline issues. IT's my first time collaborating with other animators like this and some technical issues ensued. These will be fixed soon, but for now they should be fairly enjoyable. Cinematic camera angles are implemented too.
Cloth sim is now implemented! Skirts, and other outfit items now have cloth sim and bounce around during animations. Making things a lot more lively! As a result some outfit items no longer require removal or partial removal.
First implementation of outfit system rewrite using addressable, this is for memory optimization hopefully helping with android compatibility
Some new sex sim functions that may be broken, auto cum, arousal lock, and some hidden functions.
Certain reworked rendering features, improved lighting, new DoF effect used, other adjustments
What's broken?
A LOT.
Because of the outfit system rewrite, currently it is not easy to remove items in dress up
Sex sim may possibly do weird things
Player cannot currently be customized as far as items, color should be fine
The screen may seemingly randomly appear to be ultra blurry, this is a funky post processing issue cause I haven't triple checked every camera to properly support focus tracking.
Other random things...
Our Apartment v0.1.1: Return to Stability and functionality! Updated settings! Conceptual Dialogue! And Whats Next!
Whew! I went HAM this month.
I wanted to make up for last month and make sure this release returns builds to stability. And for the most part I have! This build is VERY functional, not perfect still, but that's generally small problems, and features that have been reimplemented but need some new assets to work.
So lets get into it...
What's new?
So like I've said before the purpose of v0.1.0 is to return the majority of core functions to the game with the new gameplay loop in place. And so this release marks that accomplishment. But we're also at v0.1.1 which means we're a bit ahead, this is because I added some things to help with mobile builds ahead of schedule to help make android build actually run. So there's a bit of v0.2.0 goals in here.
All that said there is a little bit of new stuff.
Return of sex sim functionality since the rewrite, with revamped "Likes" functionality. Still very unbalanced but things work. Some aspects may be wonky like camera angles. Conditions Naomi responds to can now be much more varied. This may prompt a rework in how arousal increments are calculated as currently it's VERY simple.
Return of pose mode functionality, a little jank and some poses may not look quite right with the updated bed and couch. BUT you get more facial expressions to use! I have more plans for this feature in the future which I describe below, so I'm not super worried about the current setup.
Reworked settings! More graphics settings now save, and you have more options! Most post processing effects can be toggled, and some like HBAO have quality toggles. Render scale is now a feature too allowing you to double render scale as an alternative to AA, or half it to keep quality elsewhere. Some new post process effects have been added as well. UI scale now saves and doesn't make everything go crazy.
Fixed a critical issue causing lag when changing scenes. This ones huge, you can't imagine how much trouble this tiny fucking error caused.
Rewrites of multiple internal systems and tools to make scene creation faster.
Conceptual dialogue added to the daily system, so no more generic "This is morning 1". This dialogue is still for testing, and there's not enough to prevent frequent repeats of scenes. Also facial expressions lack the option for eye movement due to how animations are currently processed, this makes some expressions look wrong (And it makes me sad). FYI though, you get different scenes depending on if the player is off from work (weekends) or not, and if the last phase had sex sim (provided you did enough).
Free camera now works in daily scenes.
What's an issue?
Spelling errors...lol.
Somehow Thursday and Friday got switched
I fucked up bloom for a single camera angle somehow.
There's some oddness with post sex sim dialogue where the camera is weird.
I do not currently have a system to force disable the free camera so once it's on its on lol.
Probably many unknown glitches
Our Apartment Build 19! From Behind Sex Sim Scene! Pose Mode and Facial Expressions! Liquid "Decals" are back!
Holy moly two builds in one month! New content too!
This build adds the "From Behind" Sex Sim scene, and a new Pose Mode!
There's also some improvements to various things, like for example UI fixes, and fixes to the SSAO effect.
From Behind
You've seen the animations and now they're in-game! Do understand the balancing for sex sim is still broken but everything does work! I even brought back "Decals" for "Pulling out" which had to be shelved for a bit due to the broad asset changes.
Cameras have been configured but some of the effects seen before are not there yet.
Oh you'll also notice the Balls have improved physics, there might be some issues in some places but the effect is generally nicer.
Issues
Under certain circumstances animations may desync, this has to do with the "speed" differing sometimes. If this occurs you can fix it for now by turning off "move" adjusting the "Speed slider" then enabling "move" again.
Pose Mode
So until now there have been "pose" scenes, I've decided to change this and expand it a bit and will expand it a bit further in the future.
All "pose" scenes besides "birthday" are now consolidated into a single "pose mode". In this mode you can change poses at will, and see preset camera angles related to the pose. Same as sex sim you can toggle the free camera and undress as normal.
You can also change Naomi's expression and look direction!
This is so you can get a better look at your outfits and such, send me screenshots of your favorite combinations!
Issues
Apparently there may be an issue where the cake in the birthday scene does not go away. So FYI about that issue for now.
Whats next?
From here on I'm focusing on polish for the public release, so here's what you can expect.
Outfit saving in some form.
"State of undress" for most items.
Asset improvements to further reduce clipping between items and Naomi's body
Item descriptions and more thumbnails
VA implementation for MM
Reimplementing gestures for "3 Weeks"
Improvements to UI function and design
Improvements to settings
Other fixes
b22
There's actually quite a lot new for this build! Mostly dialogue focused! Keep in mind this includes none of the environment updates I've been working on, this is a branch of the last build release instead. The environment stuff still needs a lot of work to be functional even though it looks good currently.
Current outfit now saves! This can be a bit iffy, but should work more or less fine? But basically the current outfit items selected SHOULD load when the game is closed and reopened.
New "Ask Naomi" scene! Taking questions some of you have asked and combining some, experience some character dialogue to get a better sense of who Naomi is. This is also a demo of how some dialogue scenes will play out when a simpler setup is needed. For now Naomi just goes through poses, but in the future she'll be more animated.
New conditional dialogue for Sex Sim! Thanks to some writing help from Valaska a lot of conditional dialogue has been added! Which also means Naomi goes through more expressions during sex sim. This also means I needed to fix how the game tracks values and passes it to the dialogue system. So dialogue, sounds, and voices now change based on "H level" and "Intensity" of sex. Please understand this dialogue is based on cowgirl, so not all of it makes sense in context for now.
New "Conclusion" button for sex sim. A new button added to the bottom left ends sex sim with dialogue rather than simply returning to menu. Dialogue for this changes based on things done in sex sim, and there's 7 concluding dialogue separately for both Cow Girl and From Behind. For now it's a basic scene, but in the future I'd like it to be more in-context with the scene.
Some new music added by PureGem!
Improved audio mixing and SFX triggers. The game may be much louder than before, but also much more balanced. Master volume works again btw.
Wide variety of bug fixes and adjustments, including issues that may have prevented loading and crashes in previous builds. SSAO no longer comes at a major performance cost at 4K.
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