v0.45
-Added 5 more unique Edovex H-scenes (bringing the total from 1 to 6)
-Added optional xray animations to every applicable H-scene (except slimes; will come later)
-Implemented new Ledge Vault ability for the Kilogrip, to improve gameplay flow
-Implemented new Slam ability for the Weighted Boots, to improve underwater mobility and give a fun new movement and combat option in general
-Implemented Azulisk (Crystal Dragon) CG
-Finished implementing dialogue choice system, and wrote optional hints for all points of the playthrough, which the player can access by speaking to Rodriguez back at camp
-Fixed more bugs and glitches
More was planned for this update, but as you all know, I've been going through a major mental health crisis this year. I'm finally getting to a healthy place again, slowly but surely, and next year is looking up for not just myself, but everyone in the Crisis Point team.
I've said it before, but despite the long wait for v0.45, this update isn't any larger than any previous update has been. I wasn't working for a large portion of the year thanks to my mental health issues leaving me barely able to get out of bed some days, but I felt the need to get v0.45 out and finished, even if the size of it is disappointing to some people. Honestly, after all this time there's no possible way I could make an update big enough to make up for the long wait, so I've just been crunching hard the past week to get what I could out of the door, so the team can start 2022 fresh and without the weight of 8 months of expectations keeping us down. Speaking of starting fresh, let's look forward to v0.46, shall we?
v0.42
-Added lots more areas to explore and secrets to find around the game world
-Rework Boss 3 from the ground up
-Added Kertalus CG (missing Birch voice acting for now)
-Finished H-scene animation between Lucas and Verreda
-Re-added Lucas Atticor voice acting with his new actor, Leo Greystone
-Fixed Alicia not having a Torn Clothes variant on one of her Wire Shot animations
-Fixed instances where the Warped Scientist would not turn to face Alicia when throwing a vial, leading to him throwing the vial backwards
-Fixed some misplaced background assets in the 5th area
-Considerably boosted the damage of the Vampire Shot to compensate for its life-draining effect
-Fixed a long-standing bug causing Laser Shot and Needle Shot bullet types to hit single enemies much more frequently than intended, making them deal far more damage than intended; slightly buffed their per-shot damage to compensate
-It is no longer possible to kill boss 3 by shooting her from the room entrance before the fight starts
-Fixed a bug in which the Force Shot's ammo refund skill could be used to gain a single Overcharged Force Shot, before the Overcharge upgrade was obtained
-Doors now open up automatically if you dash towards them (including extended Hoverjets dash)
-Fixed an issue where you could go up steep ramps without the Hoverjets upgrade by repeatedly melee attacking
-Fixed an issue where certain vertical room transitions could get locked to a black screen if the player was holding left or right while entering them, until the player let go of left and right
-Fixed an issue where a room transition in the Caves would result in the player being inside a wall
-Fixed an issue where thin platforms in a room in the Summit were misplaced
Комментарии
Не зарегистрированные пользователи не могут оставлять комментарии. Для того чтобы оставить комментарий требуется регистрация.