Demo 9
Bunny Girl Boss Lily!
Our breeding-addicted Bunny Girl boss is here! She features a big moveset, different fighting stages, changing behaviour and a lot more will be added soon! Namely, bunny goons, more actions during her fight, gangbangs and the list goes on.
New Content:
Four Scenes for Lily, including cumming variants. I tried going for a higher quality than usual, I think it looks good :)
Two Zoom scenes for Lily's doggystyle grab.
New Spell (Gust) which will push enemies back and slow them down (Coming soon, I need to write the enemy buff/debuff system).
6 New items, including the bunny girl set which can only be obtained from Lily.
New arena (caves) where the boss fight will happen :)
Gameplay Changes:
Now when escaping from Betty's ropes with 'B' you'll automatically re-equip removed items.
Added a few settings to the settings menu.
Enemies will now gain pleasure if they masturbate while watching you during grabs.
Every enemy changes a bit more once the difficulty is changed. Changing spell casting frequency, ammount of ropes in Betty's inventory and things like that.
Arousal will now lower more after cumming, even with high corruption.
Spells will now increase in power based on a stat called "Spell Amplification", some will even increase in size. The magic build is also more viable, I think it's almost on par with the physical builds now.
Now enemies and crates won't dop more of one of the same item by default.
Cosmetic Changes:
Changed the grab visuals a bit. There are now separate icons for corruption texts and when the enemy cums.
Bug Fixes:
Fixed Tilemap tears (Big thanks to SufferingScribe for the help <3).
Fixed bug where you could cast spells after being stunned/killed.
Fixed A LOT of behaviour bugs. The game's code is a bit messy, since it's my first project, and the complexity is starting to become an issue. Please tell me if you find anything out of the ordinary.
(Hotfix 1) Fixed a bug where Lily would be satisfied after finishing six grab attacks.
Demo 8
New Content:
A new stepping/femdom scene for Aqua! I've also made a couple of player cumming variants for a bunch of scenes that I'll implement soon in the grab visuals :)
Four new alternative scene viewpoints, including x-rays and closeups of grab attacks!
Finally the game's gallery! You'll unlock every scene you see in game and they will persist through different saves. That also comes with the groundwork for unlockables and New Game+ but the player won't feel it yet.
Gameplay Changes:
Settings! It's now possible to change a couple of game settings, including combat difficulty, grab escape difficulty and auto-aiming (for one handed players :3). I worked a bit on trying to make the controls changeable but that turned out harder than I thought, will add that as soon as possible.
Lot's of tweaks, including nerfing the corruption chances a lot. I tried making the game a bit easier and less overwhelming in terms of locking escape and movement. I made the mistake of not writing everything down while I was fixing stuff with the discord members last week, which is something I won't forget in the future. A couple of noticeable things have changed, sorry if you get caught by surprise.
Bug Fixes:
Fixed a bunch of animation bugs, usually bugs where you could cast spells/attack during grabs and things like that.
Fixed a bug where you'd start moving without the running animation after getting stunned and then grabbed.
Fixed a bug where you'd lose all your lewd levels after loading.
Made a quick fix for getting stuck in fences and things like that. Tried my best to get stuck and couldn't, but I don't think it's impossible. Tell me if you get locked into a wall or something like that!
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