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Pure Onyx – это порно-игра в стиле киберпанка 80-х, где вы будете играть за девушку по имени Оникс, которая столкнется лицом к лицу с преступными синдикатами. Главной героини необходимо истребить корпорацию зла и избавить город от коррупционеров, однако на пути она встретится с самыми опасными бандитами и насильниками, которые заставят ее вспомнить о своем истинном предназначении.
На данной странице вы сможете скачать порно игру Pure Onyx бесплатно. Выберете последнюю версию игры из списка торрентов.

- Тип издания: В разработке
- Язык интерфейса: Английский
- Таблетка: Не требуется
• Initial itch.io release
• Added early version of a Bunny Girl vs Bunny Girl H scene to the gallery.
• Fixed a very nasty hitbox issue that went under the radar since late October. It effectively increased all enemies' attack and grab ranges, making the game significantly harder / more frustrating.
• Removed colliders from larva (the small worms). This prevents Onyx from nudging them around when trying to stomp on them, making them less frustrating to hit.
• Reworked physics to prevent Onyx from jittering or slingshotting when colliding with objects and playing field boundaries.
• Charger boss now properly detects props and stops charging upon collision if he cannot reach his destination.
• Fixed the wacky wavy inflatable henchmen (Runt and Thug no longer inflate/deflate during bystander idles)
• Improved chest open animations.
• Added a safeguard to help prevent enemies improperly leaving the playing field and glitching stuff up.
• Holding 'Up' against the shop while jumping will no longer make Onyx hang out in the air
• The Charger's hitbox for Breath Attack no longer sits around for a full second after the energy beam graphic dies out.
• Fixed issue where Onyx couldn't do a power attack (heavy punch) after jabs 2, 4, etc.
• Completed Interactions system overhaul. Loot lying around now causes less of a performance hit + items are less likely spawn on top of each other.
• Fixed an integer overflow issue that could result in the Wave #rolling over into the negatives if the player set the wave to a very high value via console.
• The setwave command can no longer be invoked with negative values.
• Debug renderer (F1 key) properly shows enemy agro range again
• Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene
• Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene
• Added loot chests! Bigger chests = better loot. These will get fancier in future releases
• Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves.
• Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests)
• Completed internal overhaul of all player and enemy attacks. This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout.
• Added optimized standard and low poly models for Street Lord Wraxe
• Added optimized low poly model for Male Cop Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop
• Fixed the color of Male Cop's tralala -- his ding ding dong.
• Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene
October 31.2021
(** indicates items added or being added since the October 18 Inner Circle test release):
** Added the second part of Onyx vs FemCop + MaleCop H Scene (additional SFX and liquid FX coming soon).
** Fixed runtime exception related to custom game resolution handling resulting in game being unresponsive at "Press any key" screen with certain display setups.
** Added Options feature to change default display that the game starts up on.
** Added SFX to the first part of Onyx vs FemCop + MaleCop H Scene.
** God mode now affects Stamina and Exhaustion pools in addition to HP
** Fixed stomach bulge shape during Onyx vs FemCop Baton scene.
** If an enemy spawns outside of or escapes the playing area, a message will now appear to notify you. Let us know if this happens to you so we can document it!
** Fixed missing skin/geo on the Chain Splicer's LOD model (his junk was floating mid-air, spooky)
** Fixed missing SFX when Onyx is impacted directly with Crawler's spitball
** Fixed issue where Crawler's spit projectile would freeze in the air before impacting the ground
** Increased Crawler agro distance (actually, fixed an issue that prevented him from agroing) and Spit attack range.
** Hitting a Crawler will now agro both him and his swarm.
** Fixed floating Larva/Crawlers during combat.
** Added louder Crawler projectile splash SFX.
** Added electrical FX when FemCop's forcefield spawns.
** Crawlers will no longer face backwards when spitting at Onyx.
Added early version of FemCop + MaleCop vs Onyx H Scene to the Gallery. Expect a significantly extended version + SFX and improved anims in the end-of-month release!
Added optimized (LOD) model for Onyx (should be a solid FPS boost during H scenes).
Changed key toggling in-game console to use key to the left from the 1 key on every keyboard layout. This should resolve difficulties that AZERTY/QWERTZ (French/German) users had with finding the open/close console key.
Surveillance disks no longer drop if you already have the scene unlocked
Fixed critical issue that could bug out (heh) Larva/Crawler enemies, preventing their AI from restarting and making them un-killable.
Added SFX to Larva/Crawler enemies
Added splat FX when Larva enemies are squished.
Added Bite animation + improved GroundHit animation for Larva/Crawler enemies.
Larva/Crawler enemies will no longer "walk" backwards.
Added Spit attack to Crawlers
Added Ground Slam attack to Crawlers
Added time system. In-game time (shown in top-right of menu) now passes when Onyx travels between areas (distance-based), and after H Scene fade-outs. Day/Night artwork hasn't been added yet.
FemCop can no longer be hit while winding up to perform her Mule Kick counterattack
Eliminated nasty flickering shadow artifacts that often appear at edges of shadows on Onyx and FemCop
Improved Debug Viewer (F1 key) so that collider meshes are actually representative of the enemy's physics colliders + update in real-time.
Console command history may now be accessed via the up/down arrow keys (while console is open).
Console message log now scrolls using the Page Up/Down keys instead of up/down arrow keys.
Console commands may now be autocompleted/selected via Intellisense with the Tab key. Shift+Tab selects in reverse.
Improved console text and color formatting
Overhauled code services/subsystems; mostly backend benefits but performance gains are possible for lower-end hardware
FemCop's forcefield now casts a reflection
Known Issues
Here are the newest/most relevant known issues.
Due to some code changes, Street Lord Wraxe can currently get stuck navigating around Onyx and the shop.
Still have to add some SFX + liquid FX for the latest H Scene.
Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
FemCop's force field doesn't emit light properly when the scene is mirrored.
Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)!
It's possible for FemCop's forcefield to spawn on top of bystander enemies.
Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible and impervious to Exhaustion.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified.
Alpha September 30 2021
** Patched a major issue that was causing left-facing animations to desync characters in the Gallery.
** Disabling adult content will now hide liquid without clearing it (It will reappear in its correct state when adult content is turned back on).
Added first iteration of Larva enemies (Larva and Crawler) to the game for combat testing (use Stomp or the forward punch combo finisher, Push, to hit the small ones; you can also knock them out of the air).
Added swarm AI behavior (currently in use by the Larva/Crawler enemies)
Added a fun surprise that has a chance to occur at the beginning of each wave in Skyline/Sewers. Watch out >.>
Added secondary motion (hair, clothing animation, and jiggles) to FemCop + Onyx H scene.
Added boob squish + additional face animations + clipping and popping fixes to the FemCop + Onyx H scene .
Improved / better emphasized shorts pull-down and barrier grenade throw animations during FemCop H scene.
Increased FemCop's H attack wind-up animation from 20 frames to 40 frames
Fixed position of FemCop's "EyeShine" FX (H attack cue)
Player can now move / reset camera position in H scene gallery.
Restored feature to Gallery where foreground layers are hidden during H scene playback
Loot containers are now hidden during H scenes since they can obscure visibility.
Fixed issue with Wraxe's hitboxes that allowed for an exploit where Onyx could be positioned so she's never hit.
Remixed the entire game's audio
Added new combat SFX and skid SFX for Onyx
Reduced automatic knockdown rate on Onyx (expect fewer knockdowns)
Added adult content filter system (can filter all content or by fetish; more will be added as we add content to the game).
Added adult content filtering settings to Options screen
Known Issues
Here are the newest/most relevant known issues.
Despite their name, Crawlers can sometimes float above the ground -- still investigating details.
Larva / Crawlers' Bite animation is a placeholder since we don't have one for it yet (the one where they raise up then slam down)
Larva / Crawlers have no SFX/VFX yet.
FemCop's force field doesn't emit light properly when the scene is mirrored.
Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)!
It's possible for FemCop's forcefield to spawn on top of bystander enemies.
A blocky shading artifact will appear on FemCop's skin if she's covered in liquid while lit up by her forcefield during her H scene.
Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console Commands
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified.
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